Stanford × TU Delft · 2024 · Sponsored by BMW

A self-driving car has no steering wheel, so the whole cabin has to change. We invented a surface that reshapes itself to fit.

Autonomous car cabins create a new problem, where unsecured objects become projectiles at highway braking speeds. A seven-person Stanford and TU Delft team spent nine months prototyping a particle jamming surface for the dashboard.

Research · Concept · Prototype · Present

Role

UX research, prototyping & communications lead

Timeline

9 months, 2024

Team

7 people, TU Delft × Stanford

Sponsor

BMW

Outcomes

  1. 01Took 6 concepts down to the 1 that worked, over 9 months. 2 were dropped on test results rather than opinion.
  2. 02Built a surface that moulds around an object, holds it, and returns flat within a minute. It grips 3cm deep with 5N of force.
  3. 03Presented to 150+ people at Stanford EXPE 2024, BMW's team and investors among them, as communications lead for a 7-person Stanford and TU Delft team.
  4. 04Handed the technology to BMW's central R&D team in Germany, where it is being developed further.

01 · The brief

A living room at highway speed

Autonomous vehicles remove the steering wheel and pedals. The cabin becomes open space, a place to work, rest, or socialize. At highway braking speeds, anything unsecured on a surface becomes a projectile.

BMW sponsored a nine-month collaboration between Stanford and TU Delft to prototype interior solutions for this problem. Seven people, four from TU Delft and three from Stanford, formed the team. It was the first project of its kind between the two institutions.

02 · The team

Seven people, and the parts I owned

The project ran as Stanford's ME310. I led UX research, prototyping, and communications. Three pieces of work were mine end to end. The no-seatbelt restraint concept, from the build through testing to the decision on its future. An interactive head-tracking simulation for the A-pillar study, built solo in p5.js. And the kirigami experiments for the surface cover.

The final particle jamming prototype was a build split six ways. Isshita and Shu moulded the cells. Souparna handled cell assembly and the electronics. Isshita made the silicone top fabric. I worked on the silicone casting, and owned the external casing, the fabric stitching, and the assembly alongside Lotje. Willem and Alba produced the presentations and digital assets.

Coaching came from George Toye, Mark Cutkosky, Andrew J. Milne, Arjen Jansen, Dave Murray-Rust, Stefan Heijboer, and Brian Mok across the two schools.

03 · Research

Drivers, materials, and a safety gap from 1970

Research started in three directions, materials that flex and lock on command, autonomous cabin trend analysis, and time with BMW drivers. BMW's US market data shaped the primary persona, a 45-year-old real estate entrepreneur who spends 13 hours per week in the car. From this profile and broader interviews, 16 user needs emerged, from mobile office capability and privacy to noise isolation and secure storage.

One finding cut through the rest. The three-point seat belt was designed in the 1970s for the average adult male. It can cause injury to women, does not fit children properly, and fails people with BMI above 30 or pregnant women. Sustainability was a hard constraint from BMW, so whatever we built had to be recyclable.

Research synthesis board with user needs, material properties, and safety findings
Two halves of the research, with biomaterial candidates on one side, mycelium, bacterial cellulose, algae and kombucha leather, and a drive with a BMW user on the other.

04 · Six ideas

Six future car-interior concepts shown in a row
The six concepts as pitched, from the XR windshield and modular car space to conscious cars, transparent mode, energy-generating interiors, and the no-seatbelt car.

Six concepts, two prototypes

The team generated six concepts, a see-through windshield, a cabin that reconfigures itself, a car that senses the driver's mood, a transparent mode for socializing, an interior that generates its own energy, and a car with no seatbelts.

We split into two teams. Each selected concepts to prototype within five days.

My call

The no-seatbelt concept was mine.

Not a safer seatbelt, but no seatbelt at all, a restraint that deploys only when the car predicts a hard brake. I owned it end-to-end, from the build and the testing to the call on whether it went forward.

What if the car was completely empty, and a surface could shape itself around whatever you needed?

05 · Building it

The deployable restraint worn on a tilting car seat
The deployable restraint, free until the moment it isn't.
Testing the restraint across crash and braking scenarios with a dummy
Tested across scenarios, from sleeping to a simulated crash.

The no-seatbelt concept

I owned this concept end to end, from the build through testing to the call on whether it went forward. The restraint was built from a real BMW seat, packaging material, and thread. We tested it across scenarios, sitting still, gentle braking, hard braking, sitting sideways, sleeping, and a full crash test with a dummy.

The seat-tilt mechanism had to activate at the moment of braking or earlier. Testing established the constraints precisely, covering sensor accuracy, refresh rate, and the margin between hard braking and a collision. At production scale, those margins set the ceiling on the concept.

I made the call to retire it once the test data was in. It delivered real freedom of movement, and the sensing it depended on was not going to clear production safety standards. Reading that early moved the whole team onto the surface concept, which became the final prototype.

My call

Owned end to end, including the call to stop.

The sensing had to predict braking rather than react to it, and at production scale it could not separate hard braking from a collision. Reading that early and redirecting the team was worth more than carrying the concept further.

06 · A separate test

Side-by-side visualization of a car interior with a solid A-pillar and with a see-through one
A visualization of the no-A-pillar concept: solid pillar on the left, see-through on the right.
A taped-over racing game screen used as a simple vision test
A taped-over racing game, used as a quick vision test.
A participant using the head-tracking driving simulation built in p5.js
A participant trying the head-tracking simulation I built in p5.js.

Three tests for the A-pillar blind spot

I built an interactive head-tracking simulation on my own in p5.js with ml5.js FaceMesh, so people could feel what a see-through A-pillar would be like. It tracked keypoint 6, between the eyes, and rendered a three-layer parallax, with a background driving video at 1/15 speed and a foreground BMW interior image at 1/3 speed. Two additional tests rounded out the study, a taped-over racing game as a basic vision test and a driving simulation with a blocked sightline.

Three participants tested driving with and without the A-pillar visible. The view without pillars was rated as providing more freedom and more control, but drivers felt less safe. Structural elements need to remain visible to preserve a sense of enclosure.

A patent search turned up a Volvo patent that already covered see-through pillars, so we dropped the idea the same day.

My call

Volvo had already patented it, so we stopped.

Volvo owning the idea settled the question whatever our tests said, so we dropped it the same day rather than spend another week on it.

07 · The technology

The surface shown in five states, from soft to locked solid
The mechanism in five states, from soft under vacuum to rigid under pressure.
A laser-cut kirigami fabric experiment for the surface cover, an early step toward the silicone composite
An early cover experiment, on the way to the silicone composite.

From seat to dashboard

The team built a life-scale particle jamming chair from a wooden frame and vacuum cleaner pumps. Users responded to the shape-conforming property, and the test established where the technology belongs, since jamming holds one position by design, which suits objects rather than a body that needs to shift and be supported. The particle volume a full seat would need pointed the same way. A visit to a BMW dealership in Mountain View identified the right component, the dashboard, a large surface of roughly 500mm × 300mm with simple geometry and an open opportunity for securing objects.

Three particle materials were tested. Coffee grounds gave the strongest jamming, with hardness and weight as the trade-off. Bird feed was softer and gave up shape retention. Polystyrene beads performed best on jamming at low weight, and sat outside BMW's sustainability constraint. Coffee grounds were selected for the final prototype, sustainable and fine-grained enough for good object conformity.

The first cell design used heat-sealed plastic bags with external bladders, and it set the requirements for the second, no gaps between cells and a stronger wall material. The second design placed the bladder inside the cell at 30% of total volume, with particles filling the rest. Cell walls switched from plastic to cast Ecoflex 00-30 silicone rubber, selected over BBDINO 30A for being softer, grippier, and more conforming. The final prototype was a 2×4 matrix of eight cells. Air removal took ~2.14 seconds. Air restoration took ~0.64 seconds. Vacuum pressure ran at −85 kPa.

The cover I stitched over the matrix was a silicone fabric composite, a knitted 82% polyester and 18% spandex blend, chosen for high friction, elasticity in every direction, and adhesion to the silicone beneath it. Air handling ran on two separate blowers, one for the particle cells and one for the bladders, feeding a vacuum chamber and pump.

The team specified how a person would operate the surface, with a two-second press to lock an object and a double tap to release it. The cell moves through three states in response, named default, morphable, and holding.

My call

Kirigami ruled out on materials.

I tested laser-cut kirigami patterns on flexible fabric for the surface cover. The nylon-rubber blend and the cotton both reacted to the laser, which ruled the approach out with the fabrics available and pointed us to the silicone fabric composite we used instead.

08 · The outcome

The Morphlock team and their Stanford and TU Delft coaches at the exhibition booth, standing around the working prototype with the BMW and TU Delft project poster behind them
The team and coaches at the Morphlock booth, Stanford EXPE 2024, with the working prototype on the table.
The prototype gripping a phone upright, locked in place
Holding a phone upright, locked in place.

Stanford EXPE 2024

The working prototype grips objects by shaping around them and locking in place. It meets the design requirements, holding objects 3cm deep, delivering grip force of 5N, and returning to shape within one minute.

I led communications for the project and presented to more than 150 people at Stanford EXPE 2024, a formal exhibition and design expo. The audience included BMW's team and investors. One investor noted the technology has applications in spacecraft. The project was the first collaboration of its kind between TU Delft and Stanford.

After EXPE, the work was handed to BMW's central R&D team in Germany, where the technology is being developed further.

Want the full story?

Left off this page — the full material research logs, the seatbelt test data, and how the head-tracking simulation worked.

If any of it is useful to you, I'd enjoy talking it through — the reasoning, the trade-offs, and the parts that did not work.

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