01 · The problem

Two-handed controls for one-handed patients
The original VR therapy app assumed a standing user with both hands free. Its interface used small buttons, multi-level menus, and gestures that required two hands. The patients using it were over 60, recovering from thoracic surgery, lying in hospital beds with tubes and incisions restricting them to one hand.
The gap was structural. The interface asked for two-handed capability, and these patients had one hand free. Every session required a clinician to start, navigate, and sometimes hold the headset. The app worked as software. Making it work as a tool patients could operate on their own was the design problem.
“They couldn’t use it alone, especially after surgery. Most needed help just to start a session.”





